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    Michel D   Broken Water

    10.4.03 -  00:36

     
    There is something fulfilling and relieving about the fruition of a design. A design that has evolved to the point that it can't be changed anymore. Not that my costume design for Finding Home couldn't stand some improvement... it's just that it is at the point where it can't be changed. Don't get me wrong, there is always room for change in design, however there should come a time when a design should be considered complete - whether that completion is self-imposed or other-enforced is moot.

    That's where we are though as designers; we are artists who work with the medium of communication. Thus that artistic temperament comes into play when we look at our work and futz with it. We can tweak or futz forever, ergo deadlines are important to the engaged designer. There must be a point when we say to ourselves, "Enough!" Working ad nauseum on one design disengages us as a designer. We are no longer thinking of many venues of communication, we are focused on only one. And a disengaged designer is a designer that doesn't get much work. (This is not a rant that the goal of design is the money. I don't believe that it is. In fact I'm perfectly happy with just enough money to provide supplies, sustenance, shelter, and stress relief... and the sustenance is arguable.) A designer should enjoy working, irregardless of pay... if the designer doesn't, then the designer isn't in the right field. And I dont' know if this is pessimism or realism (as the two frequently masquerade as each other), but nothing we ever create will be perfect. It will never speak to 100% of the people it's intended for in exactly the same way. So we must impose restrictions on ourselves. Let the design be what it is and move on.

    I'm ready for my post-partum elation.
     

     - 










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