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    Michel D   limits

    13.4.03 -  21:44

     
    Should we, as young designers, as the New Designers, admit or even acknowledge that we have limits or weaknesses or shortcomings? Should we just barrel through as if we were indestructible? Like children? Not immaturely, just childlike in our invincibility. Have you ever met a young child who had never broken an arm or a leg? They think they're completely indestructible. They can go forever. Should we be like that? Or is a mature acknowledgement of weaknesses, shortcomings, and limitations the correct approach to design? Or, is that what the Commanding Generation just wants us to believe? I'm not sure.

    I was watching a production, and an effect occured. The effect threw me off, even though I know nothing behind the design of it. I watched this well-designed effect execute very poorly, and I knew immediately that nothing had gone wrong, that that was what it was supposed to do. The effect occurred a few more times and it put me off even more, each time I saw it.
    Should the designer have realized that the capabilities of their equipment did not create what they had in mind?
    Did the designer know that the capabilities of the equipment could not adequately create what they wanted?
    Did the designer ignore the problem?
    Did the designer realize there was a problem?
    Did the designer really think that what they had created was comparable to what actually happens in the same situation?
    Or did they just settle?
    I don't know.

    Should we acknowledge that we can't do the job, or should we keep barrelling through until the job is complete irregardless of quality? Honesty first and then no work, or Lies first, work, the truth comes out, and then no more work.
     

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